

While the Leper, who is severely lacking in terms of mobility, may seem like a bad companion for the Jester, he can use Bash to apply Immobilize on himself to avoid being moved by Jester's said skills. 🔸 Offense: The Jester's skillset mainly revolves around movement, and as such, it it better to pair him with Heroes with high Rank flexibility to adapt to allies' movement ( Highwayman, Grave Robber, etc.). Jester has a more supporting role on Rank 3 where he can effectively Stress heal, buff his team or Pull targets, while on Rank 2 he can use Finale to deal a strong blow on resilient targets. Due to his highly flexible skillset with a good target reach, the Jester can reliably perform on any Rank, especially on middle Ranks. Notably, the Jester excels at applying Combo, possessing 4 skills that can inflict said Token in total, more than any other Heroes. Due to his rather erratic movements, the Jester may present risk when fit into a team who requires Rank consistency or lacks flexibility in movement. 🔸The Jester is a particularly mobile Hero, as most offensive skills of his skillset require him to change position around the team composition to unleash his full potential. Thanks to his flexible skillset, the Jester can adapt and perform well on any Rank, depending on the skills he equips

(access to all skills Inspiring Tune, Solo, Encore, and Echoing March usable on Rank 3 Finale usable on Rank 2)
